﻿# TODO: Translation finish &updated at 2014-03-19 18:54

# game/demo_character.rpy:45
translate Chinese_Simplified demo_character_16897d85:

    # e "The Character object is used to declare characters, and it can also be used to customize the way in which a character speaks."
    e "Character对象是用于声明角色的，还可以用来自定义角色说话的方式。"

# game/demo_character.rpy:47
translate Chinese_Simplified demo_character_7ad48073:

    # e "By supplying it with the appropriate arguments, we can really change around the feel of the game."
    e "通过补充一些恰当的参数，我们可以真正地改变整个游戏给人的感觉。"

# game/demo_character.rpy:49
translate Chinese_Simplified demo_character_6fc5bef5:

    # e "In this section, we'll demonstrate some of what can be accomplished by customizing character objects."
    e "在这小节中，我们会演示一些如何完整地自定义角色Character对象。"

# game/demo_character.rpy:51
translate Chinese_Simplified demo_character_2edcd1df:

    # equote "By supplying what_prefix and what_suffix arguments to a Character object, we can automatically add things before each line of text."
    equote "通过为一个角色Character对象补充前缀（what_prefix）和后缀（what_suffix）参数，我们会自动为每一行文本添加一些东西。"

# game/demo_character.rpy:53
translate Chinese_Simplified demo_character_3ba649df:

    # equote "This is a lot easier than having to put those quotes in by hand."
    equote "这是一些比手动输入引号要容易的一些手段。"

# game/demo_character.rpy:55
translate Chinese_Simplified demo_character_48dc5333:

    # equote "We can also use who_prefix and who_suffix to add text to the name of the speaker."
    equote "我们也可以使用前缀（what_prefix）和后缀（what_suffix）来添加文本到说话者的名字中。"

# game/demo_character.rpy:57
translate Chinese_Simplified demo_character_77ce5256:

    # e "We can also supply arguments to the Character object that customize the look of the character name, the text that is being said, and the window itself."
    e "我们还通过为角色（Character）对象一些参数来自定义角色（Character）名字的外观，所要说的文本内容以及窗口本身。"

# game/demo_character.rpy:59
translate Chinese_Simplified demo_character_fceb39fb:

    # eweird "These can really change the look of the game."
    eweird "这些的确真的能够改变游戏的外观。"

# game/demo_character.rpy:61
translate Chinese_Simplified demo_character_92ae524c:

    # eside "A more practical use of that is in conjunction with show_side_image, which lets us position an image next to the text."
    eside "一个更实用的用法就是结合边缘显示图像（show_side_image），就是让将一个图像定位于特定文本的旁边。"

# game/demo_character.rpy:63
translate Chinese_Simplified demo_character_ba09ee13:

    # etwo "There's also show_two_window, which puts the character's name in its own window."
    etwo "还有双重窗口显示（show_two_window），就是角色名放在自己独立的窗口中。"

# game/demo_character.rpy:65
translate Chinese_Simplified demo_character_91f8f1cc:

    # ectc "Finally, we demonstrate a click to continue indicator. In this example, it's nestled in with the text."
    ectc "最后，我们演示一个点击继续的指示器。在这个例子中，它就紧接着文本（后面）。"

# game/demo_character.rpy:67
translate Chinese_Simplified demo_character_90e5383f:

    # ectcf "A click to continue image can also be placed at a fixed location on the screen."
    ectcf "一个点击继续图像还可以放置在屏幕的固定位置上。"

# game/demo_character.rpy:69
translate Chinese_Simplified demo_character_4a210bad:

    # e "There's a lot more you can do with Character, as it lets you set style properties on all of the displayed text."
    e "你还有很多可以对角色（Character）做的事，它允许你设定所有用于显示的文本样式属性"

# game/demo_character.rpy:71
translate Chinese_Simplified demo_character_0393756f:

    # e "Finally, let me point out a couple of special characters we pre-define."
    e "最后，让我们来指出我们预先定义好的一对特殊角色（characters）"

# game/demo_character.rpy:76
translate Chinese_Simplified demo_character_29688b7c:

    # centered "The \"centered\" character shows text at the center of the screen, without a window."
    centered "\"centered\"（居中）角色（character）显示文本在屏幕中央，而没有窗口。"

# game/demo_character.rpy:78
translate Chinese_Simplified demo_character_496243d7:

    # centered "It's just a highly customized normal character, that's useful for dates and titles."
    centered "它只是一个高度自定义的普通角色（character）而已，用来显示日期和标题时很有用。"

# game/demo_character.rpy:83
translate Chinese_Simplified demo_character_e79e9042:

    # e "The \"extend\" character is very special."
    e "\"extend\（扩展）角色（character）是非常特殊的。"

# game/demo_character.rpy:85
translate Chinese_Simplified demo_character_0b55b872:

    # e "It lets you"
    e "它让你"

# game/demo_character.rpy:89
translate Chinese_Simplified demo_character_7c80c8fc:

    # extend " extend the previous dialogue"
    extend "扩展前段对话"

# game/demo_character.rpy:93
translate Chinese_Simplified demo_character_645bb443:

    # extend " with additional text."
    extend "并添加文本。"

# game/demo_character.rpy:95
translate Chinese_Simplified demo_character_170d938b:

    # e "That lets you have things happen in the middle of text. If you didn't notice, I was changing my expression."
    e "那样让你在文本之间发生一些事情。如果你没注意到，我已经改变了表情。"

# game/demo_character.rpy:97
translate Chinese_Simplified demo_character_4adb20a9:

    # e "Hopefully, these characters, along with the ones you define, will lead to a very expressive game."
    e "衷心希望，这些角色（characters），会伴随你定义的那个角色，会引领出一个非常有意思的游戏。"

translate Chinese_Simplified strings:

    # game/demo_character.rpy:6
    old "Eileen"
    new "艾琳"

